New Update 1.09 by COD Vanguard repairs 13 maps and gives you stronger sniper

Call of Duty: Vanguard has published the extensive update 1.09 on the evening of 15 December. There are many fixes for maps, adjustments in the weapons and revisions in zombie mode. The patch notes shows you min emo in German.

The World War Cod Vanguard also suffers from 6 weeks after the release of some teething. With the latest update 1.09, many mistakes are to be hampered, and broken challenges are repaired.

COD VANGUARD: UPDATE 1.09 — Patch Notes

When is the update? The patch 1.09 is already online.

How big is the update? Although adjustments are quite extensive, the download remains small. On the PlayStation the update was hardly more than 200 MB.

What has changed? The developers share the extensive patch notes: a part of multiplayer and part zombies. We are now similar:

Multiplayer adjustments with Update 1.09

What has changed in multiplayer? Many adaptations involve broken challenges that do not count properly the progress. But there are also buffs for sniper attachments and massive repairs of multiplayer cards:

Stability and Season Challenges

The alternative skins of the operator Daniel does not crash the game anymore Season challenges should now work properly

Weapons

The insert shield blocks reliably balls from the front Firefight Blauupause had visual problems Visor now work with blue break of Car 98K Hunter Incentive Tilting revolver do not jump around when recharging Setups with 7-ball magazines now have ball reserves divisible by 7 Talisman can now be used easier and are less bonded Camo challenge The double-run shotgun showing the correct magazine attachment Camo challenges of STG44 and M1 Grand show correct progress Kills for Challenges in War zone now also count in Vanguard Panzerfaust-Challenge with the Kill streaks now needs piercing kills

Balancing

Tilting revolver: Small caliber no longer reduces the damage, but more range loss Lorenzo Sniper Rifle: Standard visor does not cover the bayonet application any more The bayonet along with the extra beat distance has no super range Morton can be used easier and the device causes more damage Car 98K and Type 99 — Smaller caliber can now also do with breast hits opponents We tested the small balls and recommend that you try the 20-shot magazine of the Car 98K. Simple chest hit kills with 20 shots in the magazine are very strong.

Maps

Paradise Out-of-Map Exploits removed Fixed problems with the destructible walls Radar Spawn adjustments, so that you spawn with enemies Render problem removed, which showed a lot of fog on the map Funny flashing textures removed Became Ball penetration repaired on some walls Sliver grenade problem faxed, causing damage through walls Red star Bug fixed in which light effects followed the player over the whole map Berlin Distracting and graphic wrong shadows do not appear under luminaires anymore Numa Invisible terrain removed, the ball caught Gamut A wall always appeared, though she was already broken Demands The Perks Sprengkommando and Tactics now work correctly on the map Sub pens, Castle, Oasis, the house Out-of-Map Exploits removed

Mode

Control is online as a new mode Champion Hill Duos now runs more stable and does not let the game crash any more The scoreboard and the Spectator mode now work in Champions Hill

User interface

There is no more Crossly error if your player welcomes from other platforms The progress ads for a prestige ascension now work properly Incorrectly displayed prestige icons have been revised

Zombie adjustments with Update 1.09

The list for the adjustments in zombie mode can also be seen and makes many mistakes disappear from the game:

Goals

Purge Better visibility in dark areas, so that the control runes can be easily collected The progress bar no longer overlaps with other notifications Professor Kraffacht now also talks about the conclusion of a purge mission

Covenants

Brimstone

NEW VANGUARD UPDATE 1.09! FESTIVE FERVOR EVENT, ATOMIC CAMO FIX, SHIPMAS + MORE! (1.09 Patch Notes) No more damage distributes if players are down Only causes damage to zombies in the vision line of the player Dead Accurate Rocket launcher work correctly with the Alliance SWIFT VENGEANCE Description changed — only weapon damage is increased by the alliance Knives work with the alliance correctly

Weapons

Weapons from boxes now show the right weapon model The magazines of weapons from mystery boxes sometimes showed the magazine wrong With some crosshairs there were problems, so a player could not load into the match Results with rocket launchers showed wrong British hits

Gameplay

The portal missions should now allow you more often other locations Exploits removed, with which players could protect against zombie damage

Furthermore, there were a few smaller adjustments in optical problems, such as the display of subtitles and the stability insane office should now be better. If you want to take a look at the English patch notes, then you will find them here (via sledgehammergames.com).

The stately list strokes a few annoying mistakes from the game. But there are still some too strong weapons options and various problems.

Let's take a comment with your impression of the state of the game. Does Vanguard work well for you or do you have great problems?

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