[Review] A true and heavy authentic authentic SRPG'Lost Idolons'

In recent years, SRPG is becoming popular. Starting with the Onto Pass Traveler, which has gathered a topic with a unique visual called HD-2D, the Fire Emblem weathering month, which is regarded as the reference to the next-generation Fire Emblem, and the triangle stage with strategy and tactics, It's even saying that I was in the heyday of the second.

Lost

The follow-ups that will take the momentum are also preparing. Mario + Laid Shining Hope, the new work of the Mario + Rapid series, is soon about to be released, followed by the Onto Pass Traveler 2 and Fire Emblem Gaelic.

In the meantime, there is a game that appeared. It's not a Japanese game that led the recent SRPG hit. It's not a Western game that is famous for X-Com. The main character is 'Lost Eidolons', the first work of Korean developer Ocean Drive Studio, which can be called SRPG barren. In the SRPG match of the second heyday, we will look at what the 'Lost Eidolons' will show and what charms will be.

Game Name : Lost Eidolons Genre Name : RPG release date : 2022. 10. 14. Review : R.09 | Developer : Ocean Drive Studio Service : Ocean Drive Studio Platform : PC Play : PC

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The seriousness created by the live-action visuals

If you define 'Lost Eidolons' in a word, it can be called a serious and heavy authentic SRPG. It's different from any fantasy SRPG, from the worldview to the story. In the case of the worldview, it is set in the background of the medieval fantasy, but it is very different from any fantasy game.

Fantasy is a monster (monster) and magic that is indispensable. Those huge magic that blows Meter or changes the terrain does not exist in Lost Eidolons. There are all flame balls, water bombs, thunderbolt, and some recovery magic and status abnormal magic.

The same is true for fantasy. Although there are some monsters who may have heard somewhere, such as Hellhound and Manticore, the influence is minimal. If you are a little exaggerated, it's just about dealing with a real beast. The reason why Lost Eidolons excludes the fantasy color as much as possible is for the seriousness of the game.

However, this is a strength and weakness. This is why I was serious and heavy. The seriousness and the heaviness are similar, but the nuances are quite different. If it is a positive expression that is serious, it is because it is close to negative expressions.

In terms of seriousness, 'Lost Eidolons' has two main features. The first feature is the live-action visual. Unlike other RPGs, such as the Onto Pass Traveler, Fire Emblem Warm Wall, and Triangle Strategy, it is a live-action style, unlike other RPGs.

This is not simply limited to visual. The visuals of 'Lost Eidolons', including the costumes of each character, the appearance, background, and detailed combat, give the feeling that they are purified in many ways. If you tried to make armor or costume gorgeous, you could make it gorgeous as much as you could, but it was as fantasy and tried to express it as realistic as possible.

This does not mean that 'Lost Eidolons' is a boring game. The impression that it's boring because it's not as gorgeous as any game, but the battle of Lost Eidolons adopts the natural direction and animation transition to reduce the boredom and look at it. Like a movie that is faithful to the testimony, the seriousness fills the vacancy instead of splendor.

This seriousness is not limited to visuals. The same is true of the game's story. The reason why the protagonist Eden becomes a rebel against the emperor transformed into a tyrant is not huge. Not to correct the world for the grief people, nor did they receive orders from divine beings. In the process of helping others, all of them became rebels to survive as they were unintentionally killed.

In this way, in terms of visual and in terms of story, 'Lost Eidolons' maintains its seriousness. There are no brilliant directing that fills the screen, but on the contrary, there are no such elements of the hands and feet. It is said that it is like a movie that is faithful to the testimony, but if this serious taste is like a taste, it offers as much immersion and fun as RPGs.

Of course, this story is not without any flaw. In the meantime, the story of Lost Eidolons is familiar and overly intense. The emperor Rudy Victors, which appears to have been the motif of Qin Shi Huang, turned into a tyrant, and the empire was again in danger of dividing, and Eden, a small mercenary captain of a small town, gradually expanded its position in the rebel forces. It can't be denied that it's still a story that's still eaten, but on the other hand, it's less familiar, so it's less fresh.

Battle faithful to the basics, the core is strategy and tactics

If the visuals and stories have decided their first impression, the combat system, which is another feature, can be said to show the true fun of Lost Eidolons. In short, the combat system of Lost Eidolons is said to be faithful to the basics. Many RPGs, which have been turned on by allies and enemies, are turned on, and each unit has a lot of RPGs that have accumulated.

The strategy of Lost Eidolons can be explained in two categories. The first is that you should not fit as much as possible. It is a natural sound, but it is the basic and most important factor in 'Lost Eidolons'. The stats of allies and enemy troops are not much different. Even if you are only three or four Taiwan, you don't just hit you to die and attack. If you are attacked, you will not be able to attack immediately, so you have to manipulate your allies for counterattack and the next turn.

In short, if the enemy has a sword and an ax, you have to attack at a long range of magic or bow, and if you have a bow, you have to attack with melee weapons. Even if you don't have the right job, you don't have to worry. In Lost Eidolons, each character can carry two weapons. Hunters, a long-range job, can also use melee weapons, and on the contrary, articles can also be used to respond flexibly depending on the situation. Of course, it is not as powerful as the main weapon because of the difference in skills depending on the skill, but it makes it possible to play strategic as it can be replaced freely without consuming the turn.

Secondly, the element that adds the depth of this strategy is that it has the effects of weapons and armor, and the ties caused by nearby allies. Ax is strong in sheet metal armor, black leather armor, spear and bow are strong in a thousand armor. In order to achieve optimal results with a minimum turn, you should consider counterattack, while also keeping in mind. The ties are simply a system that is strengthened when allies are nearby. As the attack and defense increase per allied by one, you should care about where the friend is before you turn over, and before you attack the enemy.

Of course, that doesn't mean it's good to go around. It can be a prey of the enemy if you do it wrong. Because of the topography effect. It's not as gorgeous as other games, but magic is a powerful factor in Lost Eidolons. This is because it changes the environment with the additional effect as well as the damage. If you use a flame attribute magic on the enemy in the forest, if you have an enemy in a puddle, you can safely proceed with the battle, such as a serial shock with lightning attribute magic or frozen with ice attribute magic.

It doesn't matter if you don't have a forest or pool. You can use water attribute magic to make a pool, or you can use items without it. If the enemy is concentrated, you can throw a solo money to make a poisonous dog, then throw a Molotov cocktail and cause an explosion. This means that you can actively change the combat environment, not just using the environment of the battlefield.

The monster is an element that gives a different fun of this battle. Monsters with high health, attack and defense are not an easy opponent. It occupies several tiles, and the weakness is not set. This does not mean that it is ridiculously strong.

If you attack the weakness with a specific weapon, you will not be countered, and if you attack the weakness continuously, the damage is also increased. Of course, it is a story when the monster is al1. Usually, as it appears with several monsters, or as a means of spleen, it requires a variety of strategies rather than one attack, causing freshness in the battle that can be monotonous.

Fostering and community space, camp

Camp is a space dedicated to fostering and community. You can raise your favor by having personal time, such as listening to your colleagues, training and eating together. You can also increase your skills in battle, but the development of the camp is slightly different from the growth of the battle. If the skills of the battle are the concept of raising the skill of the main weapon, the training at the camp is close to the concept of filling up the lack of parts.

If you say the lack of part here, it means the skills you need to change to a specific job. Combat wizards and temples are typical. In order to change as a battle wizard, the elemental magic and the thousand armor skills must be 8 people and the ax skills must be 3.

If you're a wizard, it's not very difficult to raise elemental magic and cloth armor skills, but the problem is an ax. In the beginning, the wizard can't wear an ax, so if you do it, you have to change it to a basic job and raise the ax skill from the beginning. Of course, the battle is in a hurry. It is the training at the camp that fills the shortcomings with this development.

Exchange with colleagues is also one of the important activities in the camp. If you raise your friendship, a new conversation or side quest will be unlocked. In this way, various activities that raise their friendships will be consumed. A specific character who visits the camp should also use strategically as he leaves the camp when he finishes several episodes.

Of course, the activities at the camp are not all about fostering. In the main story, it is fun to find the readers of characters that have not been revealed. I don't find these readings, and I don't interfere with it at all, but I don't interfere with the game, but I can see the relationships of the characters or the backstory.

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