Mass Effect: List with the 10 best weapons of Legendary Edition

The trilogy mass effect has several weapons in its arsenal. Mass Effect 1 and 3 ing large varieties and the option to buy weapons, while Mass Effect 2 is more restricted in quantity and there is no way to buy weapon directly.

Some weapons appear in more than one game, but may have their efficiency quite different between one game and another. In this guide, we ought a list of the 10 best weapons from mass effect legendary edition .

We made this list considering the insanity mode, i.e. the highest possible difficulty. Thus, weapons that do not even seem so good in lower difficulties, can be very useful here and vice versa .

1. HAWKS MASTER SNIPE RIFLE-MASS EFFECT 1

This will be the only gun by Mass Effect 1 on the list! This is because the weapons of the game are very stolen, so the top 10 would be basically al1. In ME 1, weapons need no ammo or reload. They activate until overheating.

The HMWSR Master Sniper Rifle equipped with explosive ammunition is simply lethal even in insanity. It is One Shot, One Kill in several smaller and very effective enemies against the most powerful. With attachments that diminish overheating, this sniper can give up to four shots in sequence without entering overheat.

That is, just stay at a secure distance and to sap the bullet enemies. The Soldier class with the points distributed in sniper rifle is lethal. This one who writes to you, zeroed the New Game Plus of Mass Effect 1 in Insanity using only this weapon and did not die once . Op too much! But of course, the gameplay gets repetitive…

two. M-7 Lancer-Assault Rifle-Mam Effect 3

This rifle is original from DLC The Citadel of Mass Effect 3 , but as Legendary Edition ought free all expansion content, we put this Assault to the list. The m-7 is not so strong, but it has the benefit of does not need ammunition .

Lancer has a maximum comb, but instead of overheating, it only has a short time to recharge (there is no animation, the comb simply fills over time). This in Insanity makes a lot of difference, as you often need to get out of the cover to hunt ammunition.

Most Assault Rifles have little ammunition and/or little comb space. Those who have the most are usually very weak. So both end up being poorly effective in Insanity. The big problem of M-7 Lancer is when it is obtained.

The mission to catch it releases almost in the middle of the game, but it is advisable to leave it as the last before starting Cerberus Headquarters (the point without return of the game). That's because DLC Citadel features a party in David Anderson's apartment . If you leave this mission for the end, you will have more squad mates of the trilogy at such a party . Unbelieving many interesting dialogues.

3. Executioner Pistol-Mass Effect 3

This weapon is 99% perfect show (but that 1%...). Your only defect is just having a bullet on comb in comb (there is no way to increase). With the weighing scheme of the weapons, the Executioner is a much lighter sniper and with the same firepower as the stronger precision rifles.

Of course, carrying a sniper is much more stylish, but the cost-benefit of an executioner (with zoom target) is much higher. The only class that doesn't need it is Soldier, otherwise it will be your pocket sniper . As a little weigh, the executioner will help reduce cooldown from powers (essential for the other five classes).

With its weight less than snipers, it allows other classes to take two more weapons without overload problem . Unthinkable thing with a precision rifle if you are not welder. Executioner Pistol manages to give One Shot, One Kill and also drills armor easily: simply explodes the head of the shield guardian!

4. M-76 Revenant-Assault Rifle/LANDMASS Effect 2

Name in the image is different because the weapon has upgrades.

It is also present in ME 3, but it is in the second game that it shines . Unfortunately it is only available for the Soldier Class at ME 2 . You can choose the m-76 on the mission Collector Ship (the other options are shotgun or sniper). The accuracy of this air/LMG is terrible. But the problem ends there.

Mass Effect 2 Assaults are weak or have very little ammunition . Revenant is relatively strong, has a lot of reserve ammunition and has a comb of 80 bullets ! Being exclusive to the Soldier class, accuracy is not a problem if you only shoot when using power Adrenaline Rush .

As all insanity enemies have protection ( Shield , armor or barrier ), Revenant is the only rifle that can kill an enemy (with protection) without having to recharge . You will hardly need to hunt ammunition outside the cover. In Mass Effect 2, leaving the cover in insanity , being in the middle of the battle, is almost instant death .

In minor difficulties , where it is not necessary so much to cover zeal and there is no need to pick up ammunition all the time, the m-76 loses its differential . But in Insanity, there is no Firepower of Assault Rifle better than him. Just never shoot him without adrenaline rush…

5. Black Widow-Sniper Rifle-Mam Effect 3

First: the style of this rifle All Black is so beautiful slutty. In terms of damage, few snipers inflict more than him. However, this minority usually has a bullet on the comb. The Black Widow has three , which is a great advantage.

The ideal is to use as if it were Bolt Action , take the aim and aim again after a shot due to the high kick of the weapon. And this process is faster than recharging some shot sniper. These three candies on the comb still give a margin of error for those who have difficulty hitting with precision rifle.

It is advisable to use a mod of seeing through smoke . Of course, there are other better mods, but in the insanity , the enemies play smoke even in the mother if she passes ahead. Centaurus are simply unbearable doing this. Since Black Widow is already very strong, the damage mod is not even so essential (but if you can use it, use it because it looks too good!).

6. M-98 Widow-Sniper Rifle-Mam Effect 2

The original version of Widow is also on ME 3, but as we just mentioned, there Black Widow is better. Since I don't have Black at ME 2, let's go from m-98 . Unfortunately, it enters the same problem as M-76 Revenant, is Soldier (and also infiltrator ) and is one of the options on the Ship Mission.

The M-98 looks like an RPG so strong it is, but of course it has the negative side of having little ammunition and comb of a bullet . For Soldier (which has several other weapons), Widow can be reserved to kill unbearable strong enemies ( Ymir Much and scion , for example).

The widow is even more deadly in the class infiltrator shooting with active camouflage . But as this class does not have Assault Rifle , using Widow can leave you with ammunition problems and also in combat at a distance.

7. Anti-Synthetic Rifle-Mam Effect 3

This weapon would probably be top 3 if it weren't for the problem of low ammunition , which is the great difficulty of insanity mode. After killing 2 or 3 enemies, you will already be looking for Thermal clips on the floor (if you use few powers, in this case).

As your seatmates don't need ammunition, this is the Assault Rifle ideal for them . The ADAS Anti-Synthetic rifle has a small electrical effect that dispenses with the use ammo disruptor in it. The rifle is naturally op against shields and synthetic enemies .

Add this effect with that of a incendiary ammunition and you will have the perfect weapon for any kind of enemy . Simply mortal! In smaller difficulties, go with your eyes closed in the ADAS. At Insanity, being careful with ammunition and mixing with powers, it is one of the best options no doubt!

8. N7 piranha-shotgun-mama effect 3

Honorable Mass to Mass Effect: Andromeda

The shotguns have not been mentioned so far because it is a list in insanity mode. Because getting exposed and getting close to enemies is death in 2 seconds , which makes this type of weapon unfeasible to all classes except a vanguard.

For the good Fire rate and comb, the n7 piranha ends up being one of the solid options. It's not even the most powerful shotgun, but it is the best to give you a chance to escape if the Vanguard Biotic Charge make you trapped. Spread shot running until covering to try again.

N7 Piranha do Andromeda with mod that recharged the comb at the cost of a portion of life is one of the most insane and overpowered things in history . But we only quoted quickly here, because we only talk about good Mass Effect. Show Sorry, Andrea fans (exist?!). That stated in the file that I made several times and platinum, but it is ruin eyes!

9. M-96 Mattock-Assault Rifle-Mass Effect 2

Name in the image is different because the weapon has upgrades.

This rifle is so tasted to using that captivated even those who prefer full guns (aka who writes you). Your problem is which one? Yes, ammunition, as usual. Small comb (normal for semi-automatic rifle) until it passes, but the reserve ammunition is no more than 100 is absurd.

The M-96 Mattock is very strong and accurate. Shooting with him from afar is wonderful and kills enemies easily with headshots . The problem is that in the insanity you will have ammunition to eliminate two or three enemies normal, and only . If you can kill a powerful enemy, you will have zero bullets left, probably.

Even so, it is the best damage option for Assault rifle of classes that are not welder . To have this type of weapon training, you need to choose air from the Collector Ship mission. The Get Pulse Rifle is another good option, but it is exactly contrary to mattock : a lot of ammunition and very little damage. In the end, you will be in a bullet problem (kkkkkkk, laughing nervously).

10. M-12 Locust-Submachine Gun-Mam Effect 2

TOP

Name in the image is different because the weapon has upgrades.

At first it seems that I am meme with your face , but I swear not! The locust is not there for the best weapons by itself, but the circumstances make it a top 10 and deserved even more. As you may have noticed, it is the first SMG that appears here. Well, mass Effect was only having this type of weapon in 3. And as there is the weight system, SMG is irrelevant.

Now just feel the drama of Mass Effect 2 . In this game you can only have weapons determined by the class. In the middle of the game (Collector ship) you can choose if specialize (take a special weapon) once between Shotgun, Assault or Sniper (only if you can already use the basic versions of these weapons). or If you do not have access to these weapons, you can choose one to have the basic training .

Got confused? Let's draw. Below we show the table with the initial weapons of each class and which weapons each can specialize in the mission Collector ship:

As seen, five of the six classes have SMG . Of these five, only infiltrator and vanguard have another stronger weapon. The other three classes have to turn around with Submachine Guns . And the problem is: They are horrible in Mass Effect 2 , especially in insanity .

Play the first half of me 2 at insanity with Sentinel, Engineer and Adept is one of the the largest cal varies on the face of the earth ! It seems that the Ship Mission never arrives! It is almost impossible to play from m-4 Shrike or Tempest (impossible not to get angry at least) and that's where the m-12 locust shines !

Is she bad? Yes, but close to the other two, the Locust looks like an Assault . Very accurate and good long distance, she can hold the ends until you can win Assault training (or shotgun or sniper if you want) there on the Collector Ship mission.

The M-12 originally is from DLC Stolen Memory which added Kashmir Got to the game. As Legendary Edition ought the expansion content together, the weapon is available from the face. To get it, just start Kashmir's loyalty mission . Take this as a priority as soon as you can choose where to travel aboard Normandy.

Even if you're from Soldier, do this mission right away to get Locust anyway. That's because the most Squad mates also have SMG , so team A M-12 in them and suffers a lot less in Insanity!

Comments