That is life! Run away from homework and escape from monsters! First -person Japanese -style horror All night report

Heat of late summer we would like sympathy. This year's record heat has continued, and not only your favorite summer vacation, but also the summer season itself is about to end.

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As usual, I still eat sweets in the middle of the night, sleep and play games, but I would like to introduce the perfect games that are perfect at such times. This time, we will deliver a play report of the All-night Report , a Mutsu Mutsu Project, which started early access at Steam on August 31st.

All night report | Midnight Report

This work is an indie horror game by a Japanese personal game creator and supports the whole Japanese. ** This work expresses a Japanese-style functional building and traditional old private houses with the theme of the students who are busy with the deadline for reporting issues.

You can feel the extraordinary commitment to one point of fear production, such as items and maps that change each time you play, and VHS-style screen effects that remain retro. The atmosphere is close to domestic horror representative works such as Siren and Silent Hill in the 2000s, and the configuration from the first-person perspective traces the modern school.

When I was a student, I copied and paste other people's homework and submitted it, but even now, I am a nightmare of forgetting my homework and repeating a year, so there is a theory that this is what it embodies. It will not be.

Is this a nightmare or a reality?

The story of this work is developed in the form of hallucinations after all night work, based on the developer's own experience. At the beginning, the protagonist, who has just been caught by the extraordinary cheapness and has just crossed the countryside, has been forced to submit a task approaching tomorrow. If you turn on the computer while suppressing his impatience, the breaker will fall as expected, and this time we will go to the basement.

Items, such as the key and flashlight necessary for the game progress, are randomly hidden, and it is a tutorial for the subsequent main part. The atmosphere and characteristic specifications of this work are carefully understood one by one, and fears attack when you get used to it.

In a loop that does not end no matter how many times you do, something will be eroded little by little. The red light of the toys that glowed in the dark, the lights that could be broken without warning remained after the loop, and finally a mysterious sentence was left in the trace of the eerie dolls.

Encounter

After many loops, a high-pitched BGM that fuels fear as if to tell you the beginning, and the task at the top left of the screen will also be changed to a warning text **. What is going on? When you open the door as usual...

The chaser of this work is an eerie doll that is inorganic, murderous, but does not even understand words.

If this is a nightmare word, it's fine, but players can't attack at all and have no choice but to hide and escape to survive. In the first chapter, they confront them in a narrow corridor or room for each person, and die just by contacting .

Fortunately, the enemy's movements are linear and narrow, so you don't have to worry about crouching and finding them. Nevertheless, the conditions are overwhelmingly disadvantageous, and the arrangement is random, so if you take time to search, you will be more likely to find it.

The distance to the opponent can be understood by the strength of the heart sound, but if you find it, let's hide it in full sprinting and locker .

Dejavu to fix the generator and escape

If you manage to escape from the enemy and escape to the basement, you will have to fix five breakers according to the advice of someone who seems to be the creator of the doll as a resident in the previous resident. The previous stage was close to the face, but in the second chapter, new species of enemies and full-fledged capture items appeared, and the real part of this work started from here.

There are also spiritual enemies that are different from dolls, and they appear and chase out of nowhere, along with the shouting. You will not die immediately if you are touched by this enemy, but if you are cursed and the screen vibrates violently, you will die if you do not return to the starting point before being cursed.

In addition, the position of the important breaker is very difficult to understand, and 90 % of my play hours are wandering in chapter 2. This work has an item called inspired strobe, which detects a nearby breaker just by holding it, but it is not easy to search while avoiding enemies in a complicated two-floor maze.

The important horror element is well provided, and it is a waste to feel stressed in other parts. I don't think it's okay if the strobe is stronger.

I need friendship for horror

When you clear Chapter 2, the end roll will flow, and the third chapter of this work, Foot scratches, and the highest difficulty Ph.D. will be released.

The map and purpose are the same, but a strangely highly completed cut scene starts with the lens flare, and the mysterious man Noda becomes a friend. Noda has been armed with rifles , and a new way of enjoying has been added to this work, which has been running away.

The goal of Chapter 3 is to repair two of the five breakers themselves, take a reliable Noda who enters between players and enemies, and unilaterally destroyed, and escapes with an elevator.

Nevertheless, there are many cases where players can die, but this is the only element that can play this scary work positively. Players have issued an order to follow and wait to Noda, and at present, some tactical response can be made.

Somehow, I took 7 hours to clear the game. Anyway, I'm scared from the beginning to the end. Because famous distributors are already playing, this work will definitely attract attention as a domestic indie horror game.

However, it is horror game that balances the fun of a game, rather than packing it just scary. In the game part of scary but fun , helper Noda appears in Chapter 3, and various elements will be added by updates in the future because it is an early access.

According to the information published, a stage like a Japanese village is also being created, and it is important to see how it will be completed in the future.

All night report | Midnight Report is being accessed early for Steam. It is 10 % off until September 7 in commemoration of the release, and the trial version has been released on the official website of this work.

Title: All night report | Midnight Report Compatible model: Model played by the author: PC (Steam) Release date: August 31, 2022 Author play time at the time of writing: 7 hours Price: 620 yen

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